
The birth of Nintendo begins in 19th-century Japan, when a young entrepreneur finds a way to sidestep local gambling laws. His scrappy family business holds fast through war, cultural revolution, and a run-in with Disney to bring the world a certain barrel-hurling ape.
The birth of Nintendo begins in 19th-century Japan, when a young entrepreneur finds a way to sidestep local gambling laws. His scrappy family business holds fast through war, cultural revolution, and a run-in with Disney to bring the world a certain barrel-hurling ape.
The once-mighty U.S. gaming industry is reduced to a pile of rubble. But unbeknownst to the world, the “Donkey Kong Company” is quietly developing a machine that could revive gaming in a big way. But can they convince retail giants to buy back into a market they just escaped?