

Kaitou's devious game becomes a fight for survival as Hiei, Botan, and Kuwabara all fail prey to the twisted teen's bizarre rules. But Kurama issues a challenge...one by one the letters of the alphabet will become taboo. If any of the taboo sounds are uttered, the speaker will face a terrible penalty. Placing his own soul on the line, Kurama prepares himself to battle wits with the brilliant Kaitou.
Despite his stunning victory at the Dark Tournament, Yusuke Urameshi learns firsthand that there are others wishing to challenge him. Yusuke makes the first mistake by underestimating the strengths of these new adversaries. With his best friend kidnapped, Kuwabara must round up the old gang in order to stage a rescue attempt...or suffer the consequences!
After much convincing, Hiei joins Kuwabara's crusade to save his kidnapped comrade. Upon reaching the mysterious Rokurokubi Estates, the three discover Kaitou, who quickly explains the rules of his territory. Can Kuwabara, Kurama, and Hiei be of any use in a place where any form of violence is strictly prohibited.