The Warden tries to stop a riot by monitoring the inmates' dreams.
The Warden builds a bar inside Superjail so he can ask Alice out on a date.
The Warden and his staff unearth an ancient fighting arena.
A female prison ship crash-lands at Superjail.
A new prisoner has Superjail on edge.
The Warden invites a motivational speaker to Superjail.
The Warden holds a science fair.
The inmates discover a little girl inside Superjail.
The Warden is put on trial for his future crimes.
With the Warden missing, the Superjail staff tries to make it in the real world.