

Sally is trying to make a vase for her mother but each one she tries falls over. Cat takes them to Blueprintia and they discover what they can learn by designing before building. / The kids are creating a game that involves "fishing" for prizes, but they can't "catch" any of the prizes. The Cat takes them to an arcade where they discover what will and won't be attracted to a magnet.
Nick is in pursuit of finding out how to build a drawbridge. In Spansylvania, they meet a dragon who's in pursut of them - and along the way they find out that some materials are better suited for bridges than others. / When Nick and Sally's boat sinks, a trip to Floating Island helps them discover that along with needing the right material, you also need to make the shape of your boat float.
When Sally destroys Nick's model of a mountain, the Cat takes them to meet Sara of Serendip, an inventor who helps them understand that you can make new discoveries through your mistakes. / Nick discovers that Sally can't hear him when he yells from his bedroom window if their bedroom windows are closed. The Cat takes them to the Soundy Sea and they learn that sound travels in waves.