

Catarina and the others have found the imprisoned Maria, and at last they confront the one behind her disappearance. How will this confrontation end?! Catarina has worked so hard to avoid her own doom flags all this time, and now she faces a crisis! And then the final event in the game, the graduation party, begins. Will Catarina make it through to the end without setting any doom flags?!
After a hard knock to the head, Catarina Claes regains all of her memories from her previous life as a modern-day high schooler and realizes that she is now the selfish, haughty villainess character from an otome game that she was obsessed with. She immediately takes action in hopes of avoiding the destruction flags that doomed her character in the game: exile in the best case scenario and death in the worst.
One day, as Catarina is hard at work trying to avoid her own destruction flags, she's invited to a tea party hosted by the daughters of the marquis, the youngest of whom is Mary Hunt. While talking to Mary about her farming troubles, she finds out that Mary excels at gardening and quickly befriends her. Then Mary's betrothed, Alan Stuart, the fourth prince, suddenly shows up and demands a showdown with Catarina.